What do text-based newsgames have to do with journalism? : an account from GeM Model perspective.
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2021
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Resumo
The article aims to discuss text-based newsgames as a multimodal
artifact, having in mind the goal to systematize their expressive processing
and rhetorical strategies as possible tropes for journalistic processes and
practices. For that, we have adapted some of the main layers/elements of the
GeM Model (Genre and Multimodality), proposed by Bateman (2008, 2014),
to analyze a Brazilian text-based newsgame called “A Teia”, having in mind
its material regularities and semiotic modes. The game portrays the reality of
a woman who has to decide what to do upon situations of continuous domestic
violence and abuse carried out by her partner. In the design of trajectory of “A
Teia”, the player follows a rhetorical cluster made of a non-linear sequence,
according to an event/circumstance upon which the player has to decide, and
so on. Another goal of the paper is to contribute for the assessment on how
procedural rhetoric of digital text-based newsgames touches crucial aspect of
journalistic practices, functions and values.
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Rhetorical strategies, Modelo GeM, Estratégias retóricas, Jornalismo
Citação
PRADO, J. P.; RODRIGUES, H. B. What do text-based newsgames have to do with
journalism?: an account from GeM Model perspective. Texto Digital, Florianópolis, v. 17, n. 1, p. 268-285, jan./jun. 2021. Disponível em: <https://periodicos.ufsc.br/index.php/textodigital/article/view/77835>. Acesso em: 24 maio 2022.